Nicholas Brown
Unity Developer
SuDS for Schools
The SuDS for Schools application was used for public consultation, to demonstrate what a school would look like after the implementation of a sustainable drainage system (SuDS). On this project I was able to create a number of editor tools and mechanics, to help with the create and deployment of the application.
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The tools that I created integrated into an existing frame work that controlled the cameras position. The tool allowed developers to create orbit angles and zoom levels at set points in the environment, it also allowed them to lock the orbits to specific angles (acute and obtuse).
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I created a system to control a building animation, along with other small scripts to fade parts of the model in when needed. The animation system updated in real time while the use moved the controlling slider. It also contained controls for speeding up, slowing down and looping the animation.
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I also created an dynamic UI system that was integrated in to the existing UI framework. The UI system gathered images from the framework and created interactive UI labels that would follow 3D points in the environment. These labels would fade when getting close to one of the positions.
Animation & Fading
Editor Tools
