Nicholas Brown
Unity Developer
Rocket Simulation
Another project that I was part of while at Atkins was creating a rocket launch simulation. The application was for some college interns that were part of a work experience program.
I worked on the mathematical equations and the programming that would add forces to the rocket. Over two days I researched the basics of rocket fuel burn rate, dry mass, and other assorted rocketry-related paraphernalia need to calculate a chemical rocket launch. As we were not simulating perfect gravity and the scaling was not 1:1 some of the base values had to be tweaked to make the simulation look correct and deliver the expected results when the students selected the correct values.
The actual logical programming for this project was fairly simple but the mathematics and scene set up were fairly complex.
