Nicholas Brown
Unity Developer
Rocket Simulation
Another project that I was part of while at Atkins was creating a rocket launch simulation. The application was for some college interns that were part of a work experience program.
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I worked on the mathematical equations and the programming that would add forces to the rocket. Over two days I researched the basics of rocket fuel burn rate, dry mass, and other assorted rocketry-related paraphernalia need to calculate a chemical rocket launch. As we were not simulating perfect gravity and the scaling was not 1:1 some of the base values had to be tweaked to make the simulation look correct and deliver the expected results when the students selected the correct values.
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The actual logical programming for this project was fairly simple but the mathematics and scene set up were fairly complex.
